This material was downloaded from People Link (plink). Below is a copy of the information from People Links Amiga Zone library section. -Fred ><> 01-Feb-91 ----- AMIGA ZONE Sec: 10 Name : SOLX.LZH Num: 26,636 By: CBM*HARV Date: 1/30/91 19:10 Bytes: 15,744 Downloads: 25 Binary! Title: SOLITAIREX CARD GAME Keywords: SOLX SOLITAIREX CARD GAME ----- SolitareX ========= written by: Stephen Orr (SandIsoft) imagery by: Gregory M. Stelmack A little while ago one of my room-mates got interested in Solitaire Royal, and in learning how to play the various games included in that package he revealed to me a solitaire game which was taught to him by his grandfather. I challenged him to write this game for the Amiga, a fairly simple task, and he accepted. Unfortunately he never got around to finally writing the program, and so in a fit of homework avoidance I decided to get it done. Two days later, here it is. Seeing as my room-mate doesn't know the actual name for this kind of solitaire, it seemed fitting that we call it simply SolitaireX. The rules are simple. An initial hand is dealt consisting of 4 rows of 52 cards (the entire deck). The aces are then removed. The idea is to resolve each of the four rows into ascending order. Staring with 2's in the leftmost column, and proceeding to kings in the right (but one) most column. This is acheived by moving cards according to 3 rules; 1) A blank square may be filled only with a card of the same suit and value one greater than the card to the left of the blank 2) The leftmost blanks may be filled with any two 3) No card may be placed in a blank, next to a king (as there is no card of higher value) Once you have run out of moves, cards which are 'well placed' (ie: starting from a two in the leftmost column, and proceeding in the same suit, in ascending order) are left on the tableau, and all other cards are reshuffled and re-dealt. When re-dealing, blanks are left immediately to the left of the 'well placed' cards, or in the left-most column, whichever is appropriate. Three shuffles are allowed (the initial deal counting as one). As in colourization, computerization of traditional games always involves enhancements. In this case there are a range of options available along the bottom of the display, and a 'keen' user interface for playing the game.