This adventure game, CASTLE, is a rather simple one, suitable for beginners. It is a freeware program, which means that it, together with the picture files which accompany it are freely distributable in the public domain. The source code is considered shareware, however. It is available, together with hints on the solution of this game as well as some ideas for the construction of your own adventure games, from: Foxware 2020 Gladys Drive Las Cruces, NM 88001 Telephone: (505) 522-4963 The source code, hints and ideas are available for $5.00 and are a must for budding adventure game authors who want to break into the Amiga market. GETTING STARTED: If you have never tried to solve a puzzle of this sort, there are a few things you must do to get started. First, CASTLE uses a simple verb-noun parser (for the most part) which means that most commands should be expressed in that format. Example: "CUT ROPE", "DRINK WATER", etc. Objects that you can manipulate are given in the text description, but will not necessarily be shown in the graphics. It is best to "EXAMINE" everything when you first enter a room. The parser is very simplistic, so if you have no luck with a command, a similiar command may work. Example: "LIFT CHAIR" may have no effect, but "TAKE CHAIR" or "MOVE CHAIR" may work just fine. Making a map is a good idea. When talking to a character, remember that you must get his attention first; and using interrogatives ("WHO, WHAT, WHEN, WHERE, TELL ME ABOUT...") are a good way to begin questions. The icons in the small window can be used to move about. "INVENTORY" is a useful command to see what you have in your possession. Some commands, such as "TIE ROPE" will bring a response such as "To What?" This question must be answered by a noun such as, "RING", meaning that is the object to which the rope will be tied. To keep things simple, most objects are considered to be usable if you have them in your posession. Example: if you have a sword, you can give a command "CUT" without the need to "DRAW SWORD" or "GRAB SWORD". If you keep in mind that this is really designed as a demo for programmers more than a commercial-quality adventure you can accept some simplicity, and still (hopefully) have some fun. The first puzzle to solve is the way to enter the castle. We left lots of hints, but you must be persistent. That is another hint! With all that, we trust you can enter "merrie olde England" and the days of Robin Hood, solve the puzzles, find the treasure, and emerge a hero! Programmers who want to duplicate this kind of game should know that the graphics routines are derived from the disk provided by Commodore, using the "EA IFF 85" standard. ARTISTS NOTE: The graphics files are viewable by any standard paint program, and can be modified by you as you see fit, as long as you do not change the file names. If you create some neat graphics we would like to see them, and will be glad to make them available on bulletin boards, etc. Again, the graphics are more to be thought of as a demonstration, with no great claim as to originality or artistic ability!