WEAPONS WAND - contains Heal and Calm spells and 15 Spellshields - +1 MANA TEOWAND - contains Calm spell, 15 Spellshields OR 15 Fireshields - +6 MANA YEW STAFF - contains 10 Dispell (DES EW) OR 10 Light spells - +4 MANA STAFF OF CLAWS - +4 MANA MACE OF ORDER - +10 STRENGTH STAFF OF MANAR - contains 15 Dispell OR 15 Fireshields - +10 MANA SNAKE STAFF - contains Heal and Calm spells - +8 MANA DELTA - +1 MANA THE INQUISITOR - +2 MANA VORPAL BLADE - +4 MANA FURY - 8 Fireballs STORMRING - 4 Lightning Bolts BOLTBLADE - 15 Lightning Bolts EYE OF TIME - 5 Freeze Time spells STAFF - +2 MANA FLAMMIT - 8 Fireballs FIRESTAFF - +1 to all skill levels FIRESTAFF and POWERGEM - contains Invoke (a mixture of all spells) and Fuse (which can be used as DES EW) - +2 to all skill levels ARMOUR Nearing the end of the quest, your Champions should be wearing the following: Helm of Darc Helm of Lyte Casque'n'Coif Casque'n'Coif Plate of Darc Plate of Lyte Flamebain Mithral Mail Greave of Darc Greave of Lyte Mithral Mail Hosen Poleyn of Darc Poleyn of Lyte Hosen Don't bother with the Flamebain if you have already killed the Dragon. The Champions wearing the plate armour should be carrying their respective shields (Darc or Lyte) and the other two should have the large shields. JEWELLERY CROWN OF NERRA - +10 WISDOM MOONSTONE - +3 MANA PENDANT FERAL - +1 Wizard level JEWEL SYMAL - +15 ANTI-MAGIC ILLUMULET - Provides limited amount of light KEYS SKELETON KEY - needed on levels 8-12 to gain access to the main stairway RA KEY - Level 7 - 3 needed to enter level 7 and 1 to get the Firestaff SQUARE KEY - Level 14 - opens the door to the room containing the Powergem RUBY KEY - Level 7 - opens the door at the north end of the level TURQUOISE KEY - Level 7 - opens one of the 4 small store rooms WINGED KEY - Level 14 - opens the secret passage at the end of the main stairway MASTER KEY - Level 7 - Insert into either keyhole at the chamber containing the Firestaff