MUMMIES Not too bad to deal with, just be wary with low level characters. Combat with weapons and magic. SCREAMERS Practice your Ninja skills on these creatures as they are quite harmless. The flesh of the screamer is edible. OGRE Same as with the Mummies but be even more wary as they can kill quite quickly with those wooden clubs. ROCK MONSTER (Poisonous) Covered in debris found around the dungeon, Rock Monsters can soak up quite a lot of damage. A few fireballs soon take care of them especially if you let them attack you and get a quick fireball to the soft undersides. Prepare some anti-venom potions beforehand. PURPLE WORMS (Poisonous) Weapons and magic are used against these vicious monsters. The best way to deal with them is to attack, then side step and turn to face them, continuing in a square motion and constantly moving. Be careful of being trapped between two lots of worms as they are generated behind you as you progress through the level. The meat is very tasty (though not very nutritious). GHOSTS Magic (DES EW) and the Vorpal Blade are the only defences against ghosts. Closed doors won't protect you against them as they are non-material. GIANT WASPS (Poisonous) Very fast and very nasty. A poison cloud (OH VEN) soon puts paid to their antics. Count the Wasps and use the next power symbol up (4 wasps - use the fifth power symbol to start the spell). SLIME CREATURE (Poisonous) Not all that fast and not too dangerous either. A combination of weaponry and fire balls soon settles their hash. FLYING SNAKE (Poisonous) Nearly (but not quite) as bad as a Giant Wasp. Prepare some anti-ven potions and loads of VI potions. The one that is released from the small room is particularly powerful... and it also has you trapped! SKELETON Armed with Falchions and Wooden Shields, a group of Skeletons will sometimes give you a good run for your money. Straight combat usually deals with them. BEHOLDER The Beholder mainly uses magic to attack you. It can cast a ZO spell so it's no use hiding behind doors. Their favourite weapon is a lightning bolt so just return the complement with an OH KATH RA spell or two (or five). PIXIE These little fellows are more of a nuisance than a danger. They steal items from the champion's "ready" hand. A quick blow to the skull or a low level fire ball takes care of them. GIANT RATS It is best to deal with these vermin with high level fire balls as they can make short work of your lower level champions. When killed they leave behind nutritious drumsticks. MINI DINOSAUR A rare inhabitant of the dungeon, the Mini Dinosaur can take its fair share of punishment. They are cumbersome creatures and are quite easy to deal with. LITTLE MAGE The Mage as an annoying habit of disappearing when attacked. They are quite skilled in magic but not very hardy chaps and don't take much to kill. They are always in possession of useful items which are dropped when they die. GIANT SCORPIONS (Poisonous) These can take a heck of a beating and give one out as well! Fire balls, combat and an escape route are the order of the day here. WATER ELEMENTAL Very slow moving, the Water Elemental is at it's most vunerable when it rises from the floor to attack. As they are non-material, use the same weapons and magic used to combat ghosts. ETHEREAL TRIFFID The Triffid can fade from existence as well as being a solid creature. Use DES EW and the Vorpal Blade in the ghostly form, combat and fire balls when they are solid. GIANT SPIDER A few high level fire balls and a bit of combat is usually all that is needed to sort these creatures out. The Morning Star is reputedly the best weapon to use against them. CHAOS KNIGHT Carrying a couple of swords and covered from head to foot with plate armour, the Chaos Knight makes a formidable foe. Find yourself a door to hide behind because you are going to need plenty of sleep to rebuild your health, stamina and mana. Plenty of fireballs and lots of combat will eventually defeat them. Don't bother with the armour or swords as they are cursed. FIRE ELEMENTAL The Fire Elemental is non-material and can be dealt with in the usual manner. The only problem is most of them can relight themselves! FIRE DEMON These creatures attack with fire balls and also use their whip-like tendrils for close quarters fighting. He who lives by the fire ball shall die by the fire ball (in other words, give as good as you get)! DRAGON By far the toughest beast in the dungeon, the Dragon is going to take a while to kill. Take a good rest and make sure all your champions can recite the most powerful fire ball spell before going into combat. Use the pillars in the middle of the floor for protection and as soon as you run out of mana, have a quick go with weapons (always good for morale!) and run back upstairs. Repeat this procedure until the Dragon is defeated, then feast on ready roast Dragon steaks! STONE GOLEM Very tough but very slow, the Golem can absorb a lot of fire balls and combat before defeat. Luckily, there are only a few in the dungeon. DARK LORD This gentleman is waiting at the entrance of the dungeon (on level one) to take possession of the Firestaff. LORD CHAOS The only way to defeat Chaos is to trap him in a fluxcage and fuse him. This can only be carried out with the Firestaff and Powergem combined. Go to the small room in the corner, shut the doors and sooner or later he will come to you. GENERAL TIPS Any living (i.e. not non-material) creature can be persuaded to move with a good dose of poison cloud. If you are trapped in a dead end, just cast a few poison clouds until the creature moves out of the way. Stand in front of a door and wait for the creature to move under it. When it does, press the button and the door will repeatedly hit it on the head. Stay where you are until the creature is dead or moves back, allowing the door to shut.