@database "button_gc" @master "AMIDEV:NDK/Autodocs/button_gc.doc" @Node Main "button_gc.doc" @toc "Autodocs/AG/INDEX/Main" @{" --datasheet--() " Link "--datasheet--()"} @{" BUTTON_GetClass() " Link "BUTTON_GetClass()"} @EndNode @Node "--datasheet--()" "button_gc/--datasheet--" @{b} NAME@{ub} button_gc -- create button BOOPSI objects @{b} SUPERCLASS@{ub} gadgetclass @{b} REQUIRES@{ub} bevel.image, glyph.image @{b} DESCRIPTION@{ub} The button gadget class is used to create action buttons that are momentary, toggle and sticky. This class also supports relativity and placement within the window border. Advantages that this class provides: > Centered images. > Centered pen-sensitive glyphs. > Multi-frame images animation ability (since V42). > Ability to change the text and background colors for normal and selected buttons. > Supports window relativity. > Supports OS 3.0 BOOPSI gadget help test. @{b} METHODS@{ub} @{"OM_NEW" Link "tabs_gc/OM_NEW"} -- Passed to superclass, defaults set, then @{"OM_SET" Link "tabs_gc/OM_SET"}. @{"OM_SET" Link "tabs_gc/OM_SET"} -- Passed to superclass, custom tags set. @{"OM_GET" Link "tabs_gc/OM_GET"} -- @{"Custom" Link "INCLUDE:hardware/custom.h/Main" 23} tag returned or passed to superclass. OM_UPDATE -- Passed to superclass, options set then rendered. OM_NOTIFY -- @{"Tag" Link "INCLUDE:utility/tagitem.h/Main" 28} set then passed to superclass. OM_DISPOSE -- MemPool memory freed, then passed to superclass. @{"GM_RENDER" Link "tabs_gc/GM_RENDER"} -- Passed to superclass, then button is rendered. @{"GM_HITTEST" Link "tabs_gc/GM_HITTEST"} -- Overrides supperclass, returns GMR_HITTEST. @{"GM_GOACTIVE" Link "tabs_gc/GM_GOACTIVE"} -- Passed to superclass, button activated. GM_HANDLEINPUT -- Overrides supperclass, all input processed. GM_GOINACTIVE -- Passed to superclass, button deactivated. GM_DOMAIN -- Returns GDOMAIN_MINIMUM and GDOMAIN_MAXIMUM dimensions. GM_KEYACTIVE -- Private method for keyboard control. GM_KEYINACTIVE -- Private method for keyboard control. @{b} ATTRIBUTES@{ub} GA_ID (WORD) Unique ID number for the gadget. Defaults to 0. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE, @{"OM_GET" Link "tabs_gc/OM_GET"}, OM_NOTIFY) GA_Selected (BOOL) Determines whether the button is selected or not. Changing selection state will invoke @{"GM_RENDER" Link "tabs_gc/GM_RENDER"}. Defaults to FALSE. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, @{"OM_GET" Link "tabs_gc/OM_GET"}, OM_NOTIFY) GA_Disabled (BOOL) Determines whether the button is disabled or not. Changing disable state will invoke @{"GM_RENDER" Link "tabs_gc/GM_RENDER"}. A disabled button's border and label are all rendered in SHADOWPEN and then dusted in a ghosting pattern. Defaults to FALSE. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE, @{"OM_GET" Link "tabs_gc/OM_GET"}, OM_NOTIFY) GA_Text (STRPTR) Used to specify the @{"NULL" Link "rexxsupport/NULL"} terminated string to use as the text for the gadget. The @{"Text()" Link "graphics/Text()"} function is used to draw the text. @{"NULL" Link "rexxsupport/NULL"} is valid input. Changing the label will invoke @{"GM_RENDER" Link "tabs_gc/GM_RENDER"}. @{"Text" Link "graphics/Text()"} string is clipped to fit inside the button via the @{"TextLength()" Link "graphics/TextLength()"} function. The text string may contain varargs format specifiers compatible to @{"RawDoFmt()" Link "exec/RawDoFmt()"} if the varargs data is supplied via BUTTON_VarArgs. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) GA_Image (struct @{"Image" Link "INCLUDE:intuition/intuition.h/Main" 710} *) Used to specify the image to use for the label of the gadget. The @{"DrawImageState()" Link "intuition/DrawImageState()"} function is used to draw the image. Changing the label will invoke @{"GM_RENDER" Link "tabs_gc/GM_RENDER"}. Defaults to @{"NULL" Link "rexxsupport/NULL"}. Applicability is (OM_NEW, OM_SET) GA_SelectImage (struct @{"Image" Link "INCLUDE:intuition/intuition.h/Main" 710} *) Used to specify the image to use for the label of the gadget in the selected state. The @{"DrawImageState()" Link "intuition/DrawImageState()"} function is used to draw the image. Changing the label will invoke @{"GM_RENDER" Link "tabs_gc/GM_RENDER"} if the gadget is currently selected. Defaults to @{"NULL" Link "rexxsupport/NULL"}. Applicability is (OM_NEW, OM_SET) GA_TextAttr (struct @{"TextAttr" Link "INCLUDE:graphics/text.h/Main" 63} *) @{"Text" Link "graphics/Text()"} attribute for the font to use for the text labels. Defaults to RPort->Font, which is often the screen or window preferences font. Applicability is (OM_NEW, OM_SET) GA_ReadOnly (BOOL) Read-only gadgets ignore activation attempts. Defaults to FALSE. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_AutoButton (UWORD) Used to create automatic button with one of the selected scaled image glyphs. Accepted settings are: BAG_POPFILE - popup file selection glyph BAG_POPDRAWER - popup drawer selection glyph BAG_POPFONT - popup font selection glyph BAG_CHECKBOX - checkmark glyph (same as checkbox.gadget) BAG_CANCELBOX - NOT IMPLEMENETED! BAG_UPARROW - up arrow BAG_DNARROW - down arrow BAG_RTARROW - right arrow BAG_LFARROW - left arrow BAG_POPTIME - popup time glyph BAG_POPSCREEN - popup screen mode glyph BAG_POPUP - generic popup glyph BAG_POPDATE - popup date glyph (V47) BAG_POPCOLOR - popup colour glyph (V47) Defaults to 0. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_PushButton (BOOL) Used to indicate that the button stays pressed in when the user selects it with the mouse. The button may programmatically be deselected using {GA_Selected, FALSE}. Defaults to FALSE. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_TextPen (LONG) Indicate the pen number used to render the IDS_NORMAL text. If ~0 is specified, then TEXTPEN is used. Defaults to ~0. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_BackgroundPen (LONG) Indicate the pen number used to render the IDS_NORMAL background. If ~0 is specified, then BACKGROUNDPEN is used. Defaults to ~0. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_FillTextPen (LONG) Indicate the pen number used to render the IDS_SELECTED text. If ~0 is specified, then FILLTEXTPEN is used. Defaults to ~0. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_FillPen (LONG) Indicate the pen number used to render the IDS_SELECTED background. If ~0 is specified, then FILLPEN is used. Defaults to ~0. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_BevelStyle (WORD) Button bevel box rendering style, passed to bevel.image. Supports: BVS_NONE BVS_THIN BVS_BUTTON BVS_GROUP Defaults to BVS_BUTTON. Applicability is (OM_NEW, OM_SET) BUTTON_Transparent (BOOL) Make button background rendering transparent. @{"EraseRect()" Link "graphics/EraseRect()"} is used rather than @{"RectFill()" Link "graphics/RectFill()"} so that custom backfill rendering hooks may be utilized. Defaults to FALSE. Applicability is (OM_NEW, OM_SET) BUTTON_Justification (WORD) Justification mode of button text label. Supports: BCJ_LEFT BCJ_CENTER BCJ_RIGHT Defaults to BCJ_CENTER. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_SoftStyle (WORD) Set the GA_TextAttr font's soft style, ie. BOLD, ITALIC, etc. See @{"" Link "INCLUDE:graphics/text.h/Main" 0} soft style definitions. Defaults to 0. Applicability is (OM_NEW, OM_SET) BUTTON_VarArgs (APTR) Varargs data array to supply data for @{"RawDoFmt()" Link "exec/RawDoFmt()"} when format specifiers are to be used in GA_Text text strings. The internal VarArgs result buffer is presently fixed at a maximum of 128 bytes, take care not to exceed this buffer. Defaults to @{"NULL" Link "rexxsupport/NULL"}. Applicability is (OM_NEW, OM_SET) BUTTON_DomainString (STRPTR) Used to specify the @{"NULL" Link "rexxsupport/NULL"} terminated string to use as the text to domain the gadget's minimum size. This string is NEVER rendered on screen. This is useful when you need to create a button with an empty ("") or @{"NULL" Link "rexxsupport/NULL"} string, but want to enforce minimum size in a layout group based on some initializing string and the current preferences font, rather than some fixed pixel or weighted minimum. Added by request. Defaults to @{"NULL" Link "rexxsupport/NULL"}. Applicability is (OM_NEW, OM_SET) BUTTON_TextPadding (BOOL) (V47) If TRUE, add some horizontal padding around the button's text label for aesthetic reasons. The extra space is (currently) twice the nominal width of the button's text font. Defaults to FALSE. Applicability is (OM_NEW, OM_SET) BUTTON_Integer (int) (V42) Set an integer value to display a numeric string. Highly useful for interconnect notifications from sliders, scrollers, etc. Added by request. Applicability is (OM_NEW, @{"OM_SET" Link "tabs_gc/OM_SET"}, OM_UPDATE) BUTTON_BitMap (struct @{"BitMap" Link "INCLUDE:graphics/gfx.h/Main" 61} *) (V42) Specify a @{"BitMap" Link "INCLUDE:graphics/gfx.h/Main" 61} to render in button, rather than image or text. Added by request, but use of bitmap.image is highly recommended for AmigaOS V39 and later. Defaults to @{"NULL" Link "rexxsupport/NULL"}. Applicability is (OM_NEW, OM_SET) BUTTON_AnimButton (BOOL) (V42) Is button animatable? Use to turn animating on or off. Defaults to FALSE. Applicability is (OM_NEW, OM_SET) BUTTON_AnimImages (struct @{"Image" Link "INCLUDE:intuition/intuition.h/Main" 710} *) (V42) Sets an array of struct Images for animation Defaults to @{"NULL" Link "rexxsupport/NULL"}. Applicability is (OM_NEW, OM_SET) BUTTON_SelAnimImages (struct @{"Image" Link "INCLUDE:intuition/intuition.h/Main" 710} *) (V42) Sets an array of alternate images for a selected state; if used, must contain an equal number of images as the array used for BUTTON_AnimImages. It's wise to use the same size for the images, too. Defaults to @{"NULL" Link "rexxsupport/NULL"}. Applicability is (OM_NEW, OM_SET) BUTTON_MaxAnimImages (LONG) (V42) Number of images available in the arrays. Defaults to 0. Applicability is (OM_NEW, OM_SET) BUTTON_AnimImageNumber (LONG) (V42) Current image number in the array(s) to use the range of available frames is 0 .. MaxAnimImages-1 Defaults to 0. Applicability is (OM_NEW, OM_SET) BUTTON_AddAnimImageNumber (ULONG) (V42) Value to be added to the current image number counter. The counter will wrap around at MaxAnimImages. Applicability is (OM_SET, OM_UPDATE) BUTTON_SubAnimImageNumber (ULONG) (V42) Value to be subtracted from the current image number counter. the counter will wrap around when less than 0. Applicability is (OM_SET, OM_UPDATE) @{b} BUGS@{ub} Unfortunately, this class shares the same filename and tag range as the button gadget released by David Junod of C=, released in the GI1.lha V42 beta archive on BIX, and later the AT DevCD. We admit it, we screwed up... but it's not a majorly serious issue as this class is atleast 90% compatible. A few rarely, possibly never, used tags of the original are NOT currently supported. The usage of BUTTON_PushButton in ReAction is not totally compatible to Junod's. Ours acts like GA_ToggleSelect of Junod's. Please report any incompatibilities immediately. @EndNode @Node "BUTTON_GetClass()" "button_gc/BUTTON_GetClass" @{b} NAME@{ub} BUTTON_GetClass -- Gets the pointer to the button class. @{b} SYNOPSIS@{ub} button_class = BUTTON_GetClass(); D0 Class * BUTTON_GetClass(VOID); @{b} FUNCTION@{ub} This function is only available in runtime linked version of the class, and is not in the compiler linker library button_gc.lib. Obtains the pointer to the Button gadget class for use with @{"NewObject()" Link "intuition/NewObject()"}. This function always returns a valid pointer so you do not need to check it. The reason is that if the library opens fine, then the pointer returned is already setup. (Of course this implies that if opening the library fails, you shouldn't be calling this.) Note that this function does not create the class, that is done when the class library is opened. @{b} INPUTS@{ub} Nothing. @{b} RESULT@{ub} button_class - Pointer to the Button gadget class. @{b} SEE ALSO@{ub} @EndNode